Bug Report #2
Greetings!
Here's the final patch till the next Early-Acess update, later this month!
It adresses a LOT of bugs + minor QoL and aesthetic upgrades, listed below:
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ROSE BULELT - BUG REPORT V.0.3.9
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FIXED BUGS:
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= VISUAL
- Typos, punctuation, Font sizes..
- Visual adjustments.
- New visual symbol for opening drawers or other actions unrelated to exploration.
- Ending G transition is abrupt.
- Stray pixel in Mana counter icon.
- Case items have better outline.
- Witch's image still shows in the hut's windows after being slain.
- Hunter's case often leaves residual graphics. (When clicking items during fights and town locations)
- Bullet still in case after being used.
- Hunter sprite still shows after graveyard segment.
- Clicking case items are leaving residual graphics on screen.
- 'Holy Water' book entry visual flair was missing.
- Wrong text when 'Inspect'ing the manor corridor.
= QoL
- Skip Intro option.
- Player can click collected hotbar items to inspect them.
- HuD and interface improvements.
- Special Hub actions replaced with icons.
- Keeps the hunter from spamming talk at the pub.
= GAMEPLAY
- Bug causing the Witch encounter to happen outside of the woods.
- Hunter's boons and debuffs are not resetting after death.
- Inspecting the front door triggers the gate jump seq.
- Ax fights continues to trigger post encounter.
- Ax fight skipping hunter's turn.
- Bug with grave allowing hunter to dig infinite Rose Bullets.
= Sound
- Different SFX for closing and opening books.
- Ax fight plays the wrong SFX.
= GAME CRASHING
- Using the 'Holy Water' from inside the hunter case, after using 'Inspect' to bless it, crashes the game.
- Bug causing the red moon effect to change the background of any location to the forest.
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Upcoming Feature:
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- Auto-Save
Files
Get Rose Bullet V.0.9.8 [EARLY-ACCESS]
Rose Bullet V.0.9.8 [EARLY-ACCESS]
[Game] The hunter is awake. He must prepare, set off, and kill the count.
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yay